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Category: 4X Trading

4X Trading – Design Post 8

January 6, 2016 ~ Chris Anderson ~ 1 Comment

I haven't gotten much work done on this design lately. After the promising but slow play test I left it for a while and recently felt like giving it an overhaul and changing the focus to more of an economic empire builder. Not sure when I'll get around to working on it. Smaller games distract … Continue reading 4X Trading – Design Post 8

4X Trading – Design Post 7

July 10, 2015 ~ Chris Anderson ~ Leave a comment

Had the first play test this week. Still very rough but the ship mechanism seems to work well and the planet economy mechanism is pretty good. Needs some tweaking to be less fiddly. Still need to figure out how events will work. Combat was ok. It didn't naturally happen in play and the game dragged … Continue reading 4X Trading – Design Post 7

4X Trading – Design Post 6

June 25, 2015 ~ Chris Anderson ~ 2 Comments

First planets. I'm especially impressed by my creative names.    

4X Trading – Design Post 5

June 23, 2015 ~ Chris Anderson ~ 1 Comment

Finally printed out the prototype templates and gathered some cubes and dice. Now I just need to create some content and actually play it.    

4X Trading – Design Post 4

June 18, 2015 ~ Chris Anderson ~ Leave a comment

Finished the templates. Close to a working copy of rules. Time to build some content and take it for a ride. Eventually I might actually have something worth taking a picture of.

4X Trading – Design Post 3

June 11, 2015 ~ Chris Anderson ~ 2 Comments

Designed a few prototype card and tile templates today. Hopefully I can get a play test in sometime soon. 

4X Trading – Design Post 2

May 22, 2015 ~ Chris Anderson ~ 2 Comments

So I have not been as focused on this design as I would like. I've been distracted by a few other designs as well as my real job getting busier this season. I have worked out a mechanism for the ship designs. It's an abstract way to represent ship builds and damage. Each ship card … Continue reading 4X Trading – Design Post 2

4X Trading – Design Post 1

April 10, 2015 ~ Chris Anderson ~ Leave a comment

As promised in my earlier post here is the first design post for my as yet unnamed 4X game. The focus is on trading so it will be called 4X Trading for now. The design so far. Large hex tiles make up the play area. They are split into smaller hexes for movement. Some tiles have planets … Continue reading 4X Trading – Design Post 1

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