I haven't gotten much work done on this design lately. After the promising but slow play test I left it for a while and recently felt like giving it an overhaul and changing the focus to more of an economic empire builder. Not sure when I'll get around to working on it. Smaller games distract … Continue reading 4X Trading – Design Post 8
Had the first play test this week. Still very rough but the ship mechanism seems to work well and the planet economy mechanism is pretty good. Needs some tweaking to be less fiddly. Still need to figure out how events will work. Combat was ok. It didn't naturally happen in play and the game dragged … Continue reading 4X Trading – Design Post 7
First planets. I'm especially impressed by my creative names.
Finally printed out the prototype templates and gathered some cubes and dice. Now I just need to create some content and actually play it.
Finished the templates. Close to a working copy of rules. Time to build some content and take it for a ride. Eventually I might actually have something worth taking a picture of.
Designed a few prototype card and tile templates today. Hopefully I can get a play test in sometime soon.
So I have not been as focused on this design as I would like. I've been distracted by a few other designs as well as my real job getting busier this season. I have worked out a mechanism for the ship designs. It's an abstract way to represent ship builds and damage. Each ship card … Continue reading 4X Trading – Design Post 2
As promised in my earlier post here is the first design post for my as yet unnamed 4X game. The focus is on trading so it will be called 4X Trading for now. The design so far. Large hex tiles make up the play area. They are split into smaller hexes for movement. Some tiles have planets … Continue reading 4X Trading – Design Post 1