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Category: Homunculi

Homunculi update

February 26, 2015 ~ Chris Anderson ~ 3 Comments

Close to a new prototype of Homunculi. I just need to figure out balanced potion costs and I think I can print it out.

Homunculi

February 7, 2015 ~ Chris Anderson ~ Leave a comment

Got in the first play test of Homunculi last night. It worked better than I thought for a very early draft. It's a worker placement game with the twist being the workers are dice and you roll them to accomplish actions. They have the chance of dying when you roll them and being removed from the … Continue reading Homunculi

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