Wallet Words

Wallet Words

Video: https://www.youtube.com/watch?v=Is4TXC1cibQ

Rules and PnP Files

Player Count: 2-4

Play Time: 30 Minutes

Recommended Ages: 12+

Components: 18 cards

Mechanic: Word Game

Description: Players take turns adding one card from their hand to the current cards on the table to make a new word. Each card has 3 letters or a wild space on them. Players may add their new card to the beginning, end or middle of the word. And they may slide the cards up and down to use a different letter from the cards. One letter from each card must be used to form the word so each turn the word will be longer. If a player can not form a new word they are out of the game. The last player to make a word wins.


Creativity of Theme

Word game, themeless

Creativity of Mechanisms

The sliding cards are ok, but get cumbersome and crank up AP

I like how cards can be shifted up and down to form words.

Sliding the cards is great. The focus directly at the center of action for players is great.

Mesh of Theme/Mechanism

Not much theme but the mechanics and simple to understand, working well together.

Clarity of Rules

Very clear. Either you can create a word or you can’t.

Rules are great, easy to read and understand. Good graphical examples.

Use of Form Factor

Three letters per card really increases the space of the game.

Cards look beautiful, they do a great job at explaining (without words) what they do in the game.

Perceived Player Engagement

While word construction can be engaging to some, I worry about an AP player testing *every* possible play.

I think this will get everyone excited each turn to see what they and their opponents do.

Match with Button Shy Brand

Unsure. If you are interested in an abstract word game, this sounds like a good one.

Great match. Simple, easy to understand and has the ability to easily be expanded.

WOW Factor

Even though a simple word game, I can high player engagement and lots of replayability. A great opener to any game day.

Neat! But only for word buffs.


Abstract word game only appeals to a subset. Also, AP potential.

Word games are about creative play, not using the same basic letter combos over and over

Additional Comments

This is a game I would play, but not everyone shares my tastes.

I get Word on the Street vibes from this one, which is great!